;;;QQ:67762207
[@JueQing_open]
{
#ACT
FormatStr "FLD_SinUSERNAME='%s'" %USERNAME

ReadValueSql "TBL_JueQingQuest" %A9 "FLD_SinUSERNAME,FLD_SinMAINSTEP,FLD_SinSTEP_READY" [@JueQingMain_1_0]

[@JueQingMain_1_0()]
#ACT
mov A1 %ARG(1)
mov D1 %ARG(2)
mov D2 %ARG(3)

#IF
Equal A1 ""
#SAY
ˣôġҿûʲôøġ\\
< /@Exit>
#ACT
break

#IF
Equal D1 3
Equal D2 2
checkitem ս 1
#ACT
goto @JueQingQuest_Pachun
break

#IF
Equal D1 3
Equal D2 1
#ACT
goto @JueQingQuest_Pachun_start
break

#IF
Equal D1 2
Equal D2 3
checkitem ʿ 1
checkjob taoist
#ACT
goto @JueQingQuest_End_3
break

#IF
Equal D1 2
Equal D2 3
checkitem ʿ 1
checkjob wizard
#ACT
goto @JueQingQuest_End_2
break

#IF
Equal D1 2
Equal D2 3
checkitem ʿ 1
checkjob warrior
#ACT
goto @JueQingQuest_End
break

#IF
Equal D1 2
Equal D2 2
#ACT
goto @JueQingQuest_SeeAgain_1
break

#IF
Equal D1 2
Equal D2 1
#ACT
goto @JueQingQuest_SeeAgain
break

#IF
Equal D1 2
Equal D2 0
#ACT
goto @JueQingQuest_Spritstest_Check_1
break

#IF
Equal D1 1
Equal D2 4
checkitem  1
#ACT
goto @JueQingQuest_Spritstest_Check
break

#IF
Equal D1 1
Equal D2 3
checkitem  1
#ACT
goto @JueQingQuest_Spritstest_retry
break

#IF
Equal D1 1
Equal D2 2
checkitem  1
#ACT
goto @JueQingQuest_Spritstest
break

#IF
#ACT
goto @JueQingQuest_Pachun_start_0
break

[@JueQingQuest_Spritstest]
#IF
#SAY
к鰡\\
<Ǿߣ/@JueQingQuest_Spritstest_0>

[@JueQingQuest_Spritstest_0]
#IF
#SAY
ǰܰҵˣǺǣ鿼㡣ӵǿħʾһɡ\\
<һ£/@JueQingQuest_Spritstest_1>

[@JueQingQuest_Spritstest_1]
#SAY
ܼȥܾɰɣǰʾɡ\\
< /@exit>
#ACT
FormatStr "FLD_SinUSERNAME='%s'" %USERNAME
UpdateValueSql "TBL_JueQingQuest" %A9 "FLD_SinMAINSTEP=1"
UpdateValueSql "TBL_JueQingQuest" %A9 "FLD_SinSTEP_READY=3"
set [497] 1

[@JueQingQuest_Spritstest_retry]
#SAY
û׼𣿡ͽ˶ѣ\
ȥܾɰɣֱΪֹ \\
< /@Exit>

[@JueQingQuest_Spritstest_Check]
#SAY
ҶԿ⡣\\
ǡҵŮġô\\
<ѣôᡭ/@JueQingQuest_Spritstest_Check2>

[@JueQingQuest_Spritstest_Check2]
#IF
checkitem  1
#SAY
֪ˣ͸㣬ѡ˺Ұɡ\\
<һȥˡ/@JueQingQuest_Spritstest_Check3>

#ACT
FormatStr "FLD_SinUSERNAME='%s'" %USERNAME
UpdateValueSql "TBL_JueQingQuest" %A9 "FLD_SinMAINSTEP=2"
UpdateValueSql "TBL_JueQingQuest" %A9 "FLD_SinSTEP_READY=0"
take  1
give ֤ͨ 1
#ELSESAY
ôˣûо޷㡣\\
< /@Exit>

[@JueQingQuest_Spritstest_Check3]
#IF
#ACT
mapmove 82 206 139

[@JueQingQuest_Spritstest_Check_1]
#SAY
Ѿ֤ͨҵѡ\\
<һȥˡ/@JueQingQuest_Spritstest_Check3>

[@JueQingQuest_SeeAgain]
#ACT
FormatStr "FLD_SinUSERNAME='%s'" %USERNAME
UpdateValueSql "TBL_JueQingQuest" %A9 "FLD_SinMAINSTEP=2"
UpdateValueSql "TBL_JueQingQuest" %A9 "FLD_SinSTEP_READY=2"
set [497] 1
#SAY
Ѿ֪ҵġ\
ҵס˾֮ţȴƶˡȥһҵĶӰɣ
һΰʿǸžսһħΪڵ{FCOLOR/10}ʥʿ{FCOLOR/12}ϣҽ˰ɡ\\
<˵ʲô/@exit>

[@JueQingQuest_SeeAgain_1]
#SAY
ʥʿҵĶӣȻô취򿪾֮ţþս˼䣬֪ģһս˼ʲôµġ\
ȥȾҿĶӰɣɱı{FCOLOR/10}ʥʿ{FCOLOR/12}\
һսͷųˣȹˡ\\
< /@Exit>

[@JueQingQuest_End]
#IF
checkitem ʿ 1
checkjob warrior
#ACT
mov A0 "JueQing"
mov D0 2
mov D1 0
mov D2 0
mov D3 0
goto @EveryThingReward
FormatStr "FLD_SinUSERNAME='%s'" %USERNAME
UpdateValueSql "TBL_JueQingQuest" %A9 "FLD_SinMAINSTEP=3,FLD_SinSTEP_READY=0"
#SAY
ڿ԰ˣллҵĶӡҶӵ{FCOLOR/10}ʿ{FCOLOR/12}ҵŮɡ\
ҴҵŮҺ\\
<εðվô/@exit>
#ELSEACT
break
#ELSESAY
ҵĶҵĶĶȥҶ{FCOLOR/10}ʥʿ{FCOLOR/12}{FCOLOR/10}ʿ{FCOLOR/12}һ\\
< /@Exit>

[@JueQingQuest_End_2]
#IF
checkjob wizard
checkitem ʿ 1
#ACT
mov A0 "JueQing"
mov D0 2
mov D1 1
mov D2 0
mov D3 0
goto @EveryThingReward
FormatStr "FLD_SinUSERNAME='%s'" %USERNAME
UpdateValueSql "TBL_JueQingQuest" %A9 "FLD_SinMAINSTEP=3,FLD_SinSTEP_READY=0"
#SAY
ڿ԰ˣллҵĶӡҶӵ{FCOLOR/10}ʿ{FCOLOR/12}ҵŮɡ\
ҴҵŮҺ\\
<εðվô/@exit>
#ELSEACT
break
#ELSESAY
ҵĶҵĶĶȥҶ{FCOLOR/10}ʥʿ{FCOLOR/12}{FCOLOR/10}ʿ{FCOLOR/12}һ\\
< /@Exit>

[@JueQingQuest_End_3]
#ACT
mov A0 "JueQing"
mov D0 2
mov D1 2
mov D2 0
mov D3 0
goto @EveryThingReward
FormatStr "FLD_SinUSERNAME='%s'" %USERNAME
UpdateValueSql "TBL_JueQingQuest" %A9 "FLD_SinMAINSTEP=3,FLD_SinSTEP_READY=0"
#SAY
ڿ԰ˣллҵĶӡҶӵ{FCOLOR/10}ʿ{FCOLOR/12}ҵŮɡ\
ҴҵŮҺ\\
<εðվô/@exit>
#ELSEACT
break
#ELSESAY
ҵĶҵĶĶȥҶ{FCOLOR/10}ʥʿ{FCOLOR/12}{FCOLOR/10}ʿ{FCOLOR/12}һ\\
< /@Exit>

[@JueQingQuest_Pachun]
#IF
checkitem ս 1
checkjob warrior
#SAY
İѾս\
Ѿս׽ңҸ\
ӺܾúܾǰʼҾͿõħġսסû"ս"սͲΣǵĹˡ\
̫лˡ\\
< /@exit>
#ACT
mov A0 "JueQing"
mov D0 4
mov D1 0
mov D2 0
goto @EveryThingReward
set [496] 1
take ս 1
FormatStr "FLD_SinUSERNAME='%s'" %USERNAME
UpdateValueSql "TBL_JueQingQuest" %A9 "FLD_SinMAINSTEP=4,FLD_SinSTEP_READY=0"
break

#IF
checkitem ս 1
checkjob taoist
#SAY
İѾս\
Ѿս׽ңҸ\
ӺܾúܾǰʼҾͿõħġսסû"ս"սͲΣǵĹˡ\
̫лˡ\\
< /@exit>
#ACT
mov A0 "JueQing"
mov D0 4
mov D1 1
mov D2 0
goto @EveryThingReward
set [496] 1
take ս 1
FormatStr "FLD_SinUSERNAME='%s'" %USERNAME
UpdateValueSql "TBL_JueQingQuest" %A9 "FLD_SinMAINSTEP=4,FLD_SinSTEP_READY=0"
break

#IF
checkitem ս 1
checkjob wizard
#SAY
İѾս\
Ѿս׽ңҸ\
ӺܾúܾǰʼҾͿõħġսסû"ս"սͲΣǵĹˡ\
̫лˡ\\
< /@exit>

#ACT
mov A0 "JueQing"
mov D0 4
mov D1 2
mov D2 0
goto @EveryThingReward
set [496] 1
take ս 1
FormatStr "FLD_SinUSERNAME='%s'" %USERNAME
UpdateValueSql "TBL_JueQingQuest" %A9 "FLD_SinMAINSTEP=4,FLD_SinSTEP_READY=0"
break

#IF
#SAY
ɱ˾ս... \
Ѻս׶? \\
< /@exit>

[@JueQingQuest_Pachun_start]
#IF
checkitem  1
#SAY
ǿıɺ;ħ... \
Ȼӵ츳ҲҪСİ. \
Щɷħǰսĸ߼ʦ֪ĵΣرǾɣǾս͵Ĳ.\
<ԭ.../@JueQingQuest_Pachun_start_1> \
#ELSEACT
goto @JueQingQuest_Pachun_start_0
break

[@JueQingQuest_Pachun_start_0]
#SAY
ֻҪܾս񣬾ܼ\
ܰҴܾս\
ԶֻʱΣҵĹҶѡ\
< /@Exit>

[@JueQingQuest_Pachun_start_1]
#SAY
Һ  \
Ѿңһ㴩̨\
ǣҵֻͷ2Сʱ\
2Сʱڳս\
ܾս󣬰{FCOLOR/10}ս{FCOLOR/12}ҡ\
ս׿ʹսһʱ..\
һҪܾս񣬰Ѿս׽ҡ\
ðɣԽȥˡ\\
< /@Exit>
}
;;;QQ:67762207
